We can finally start creating our 3D model. For this part of the process we used Maya which is a professional 3D program used by the film and animation industry. We model the 3D combat armor using the character concept art as a reference. The model is created in multiple parts. Models are mostly never just one piece much like real life object, they have many parts.

The Exo Armor was divided into

  • Helmet
  • Back side
  • Legs
  • Arms
  • Torso
  • Hips
  • Miscellaneous parts

Once all the modeling is completed and we are happy with the asset we unfold the UVs. A 3D model consist of polygons, edges and vertices in a virtual 3D space. UVs are the faces of each one of these polygons. We use those to paint the model in a later part of the pipeline process. To do that we have to unfold them much like how you would cut a cardboard box to lay it flat on a table.